In the Beginning: Game Design Preproduction
The Breach is my last assignment at Full Sail, a four month project where a group of students combine their efforts to create their own video game.
Making Progress Part 1: Game Systems Integration
The second month of the project, we started coming to the realization that our individual contributions to the game weren’t enough to sustain a quality product. We worked in six different spaces and that led to 6 different games that are supposed to be one cohesive submission, we knew that we had to change.
Making Progress Part 2: Project & Portfolio 6
It was through competitive analysis, studying other games’ mechanics, understanding what we wanted out of the project and essentially reverse engineering those features while remixing them to make them unique that we found our new direction for the game.
The Gran Finale: Project & Portfolio 7
And with November around the corner, we were ready to put the cherry on top. We doubled our efforts to accomplish our tasks to stay ahead of the curve and we’ve ended the degree program with quite the game.